Progress, but slow
Working full time jobs is making it hard to work on the game. But we’re putting in a solid 2 hours a day minimum at the minute, just so we can get the main story/quest to the finishing line. We also decided to do a lighting test and so far happy with the results! There will need to be a day and night cycle for the game and we’re not sure how to tackle that just yet. But the prototype for character movement went great! Now to work on attacks and controller mapping to bring it all together.